Refugees on the move...

The Wolf Tribe is one of the many barbarian tribes of the north. Predominantly human, these northern tribes were formed in the years before the long winter by bandits, outlanders, hermits, and independent folk who resisted imperial governance. During the long winter, their numbers swelled as people were forced to adopt a more barbarous existence to survive the winds and wilds.

 

In the five decades since the Great Thaw, the tribes have been on the move. Competition for territorial hunting grounds has created conflict between tribes, as have differences in beliefs and customs. The Wolf Tribe is an accepting tribe that believes that the pack is made stronger by adopting others into its fold. 

Gael

Ghul-Jin

Haest

Hiskur

Talith

Ulysses

Leo'Davar

Leglan'Davar

Gael

Felbarr Fizzlepuff

Dench

Nequitia Estmanus

Who is the Wolf Tribe?

Starting 

A STUDENT’s History of Ascorod

A History of Ascorod

Refugee Background

The Refugee Background

Ascorod Pantheon

Asorod's Pantheon

Session Zero - Agenda

Session Zero

Travel and Movement

Travel Rules

Travel Actions

Travel Actions

The Councils of the Wolf Tribe

Wolf Councils

Tent 1 - White Wolves

Elena Volkov

Veteran Soldier

Militsa Volkov

Veteran Leader

Tent 2 - Shaman

Dragoslava Smirnov

Expert Shaman

Tent 3 - Alexeyevs and the Shields

Berislav Alexeyev

Master Cook

Agripina Alexeyev

Veteran Soldier

Mokosh Alexeyev

Apprentice Leader

Yaroslava Alexeyev

Apprentice Soldier

Bozhena Alexeyev

Apprentice Soldier

Jasna Alexeyev

Apprentice Soldier

Bogdana Alexeyev

Novice Soldier

Octavius

Veteran Scout

Gilbert

Apprentice Scout

Pina

Scout

Germanus

Veteran Bartender

Dench

Gambler Paladin

Tent 4 - Boddleys

Phillip Boddly

Expert Cook

Jucinda Boddly

Veteran Jeweler

Tent 5 - Dragonova-Asenov Smiths

Ilya Bogdanova Draganova

Master Merchant

Internal Injuries

Talith

Clan Crafter Cleric

Bogdan Iliev Draganov

Master Blacksmith

Kolev Stefanov Asenov

Veteran Blacksmith

Stefan Kolev Asenov

Master Farmer

Bobi Kolev Asenov

Expert Farmer

Tent 6 - Healers

Gael

Healer and Sorcerer

Fergus

Expert Healer (Doctor)

Broken Ribs

Ula

Veteran Healer (Herbalist)

Internal Injuries

Reagan

Apprentice Herbalist

Karp Lykova

Veteran Woodsman

Agafia Lykova

Veteran Herbalist

Tent 7 - Borisyuk Hunters and Musicians

Conchobar Borisyuk

Master Musician

Gilda Borisyuk

Expert Hunter

Kayne Borisyuk

Veteran Hunter

Dorin Borisyuk

Novice Shepherd

Tent 8 - Artist

Tchadalanil Nightsky

Woodcarver Legend

Tent 9 - Portnov Clothiers

Vladimir Portnov

Expert Tailor

Chestibor Portnov

Veteran Leatherworker

Zaria Portnov

Apprentice Leatherworker

Tent 10 Smirnov Weavers

Natasha Smirnov

Expert Weaver

Nikola Smirnov

Veteran Weaver

Fracture Spine

Ragnhild

Apprentice Weaver

Ivar

Apprentice Weaver

Tent 11 - Miori Weavers

Fu Miori

Veteran Weaver

Yan Miori

Apprentice Weaver

Heng Miori

Apprentice Weaver

Shan Miori

Novice Weaver

Tent 12 - Fisherman

Kelvyn Rybakov

Apprentice Fisherman

Tent 13 - Retired Men

Tent 14 - Dragonova Smiths

Celsus

Novice Soldier (Retired)

Cato

Novice Blacksmith

Expert Historian

Tent 14 - Dragonova Smiths

Vesna Draganova

Expert Blacksmith

Nadia Draganova

Veteran Tinker

Tent 15 - Hobgoblins

Rhen

Novice Mason

Dak

Novice Mason

Tent 16 - Divone's Tent

Divone Healy

Apprentice Calligrapher and Musician

Haest

Spy

Tent 17 - Gnomes

Hana Underwood

Expert Beekeeper

Jezebelle Underwood

Veteran Animal Handler

Ghul-Jin

Exiled Trollkin

Tana

Veteran Fortuneteller

Bandu

Veteran Explorer

Tent 18 - Goblins

Hiskur

Voice of the Phoenix

Warlock

Hack

Apprentice Warlock

Bhess

Expert Leatherworker

Iglex

Apprentice Miner

Tent 19 - Brewer

Hurgle

Novice Brewer

The ceremonial sword of the wolf tribe. Made by Bogdan for Militsa's father Boris, is features wolven steel and a calla lilly.  

Strange stone worn by the Bear Tribe shaman. Seems to be magical.  

Arcane focus. Can be used to control the random range of 3d4 Bear Tribesmen for the day. 

Storm Rune (7th Level or Higher). Using this rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.

In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this rune, you can’t do so again until you finish a short or long rest.


Cloud Rune. This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.

In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this rune, you can’t do so again until you finish a short or long rest.

Panuk

This tribe of northern fishermen have hunted whales together for generations. Recent climactic changes have led to a splitering of the tribe, with younger families advocating for a migration south and older families worrying about the anger of the seas god. 

This spring, a horrible illness has favaged the tribe. One in four tribespeople have perished. 

Bandu

Bandu's Scroll

The Lykova Family has lived alone in the northern forest for years. Karp and Akulina fled Two Rivers decades ago with their baby son Savin and have eked out a living out of their northern homestead ever since. A second son, Dmitri, and two daughters, Natalia and Agafia were born on their homestead but Akulina died giving birth to Agafia. They are friendly to travellers, but visitors must camp in the ruins of their old home.



Tribune Camillia

Wolf Tribe XP

Ghul-Jin's Map

Hiskur's Map

Gael's Map

Haest's Map

Talith's Map

Ulysses' Map

Fiske's Map

Brother's Map

Densch Map

Goblin Missives

Tuuc or Maglubiyet

Telaan on duun dhec daan zuulaan 

Muul mel rhec men rhan rhuul 

Araan daan tarthuul tuukaan

Aguul daan dhaakhaar or Tengri

Daan dech ach rhor duurlaakhaar


Sons of Maglubiyet

Strike east to find the voice

Know him by his black blood

Use the shadow stones

Avoid the feathers of Tengri

They will all burn together


Oh the Old, White Wolf

 

Oh the old, white wolf, she was long, in the tooth.

She had led, all her pack, since the days, of her youth

Until saddened, by death, and disaster, forsooth!

Oh the old, white wolf, she was true.

 

Oh the old, white wolf, ruled with justice, and law

She was fooled, by the snake, into giving, her claw

Then he pounced, with his fangs, and wounded, her paw

Oh the old, white wolf, she was true.

 

Oh the old, white wolf, with no time, to grieve

For the hungry, were howling, no rest, no reprieve

She was challenged, by pups, so proud and, naive

Oh the old, white wolf, she was true.

 

Oh the old, white wolf, she abandoned, her throne

She was pressed, by the pups, for their sins, to atone

Once the alpha, now omega, she departed, alone.

Oh the old, white wolf, she was true.

 

Oh the old, white wolf, was too easy, to trust

In a smooth, fork-tongued liar, whose truths turned to rust

And now, our traditions, have all gone, to dust

Oh the old, white wolf, she was true.


Fiske

Vali

Thora

Iona

The Legend of Arkto

In the years before the long winter, people came to our lands for freedom. Whether escaping problems in the empire or thirsting for a new life along the edges, settlers came to make homes in the far north. It was a bitter and barren place to live, with many dangers. Some people even came here - to this cave. They chased away the cave bears and placed the sacred stones to start our first community. 

Things did not change much for our people when the winter did not warm. We still hunted, and even found that the number of animals increased as they fled the windswept plains to the south. With them, came refugees, bandits, and monsters. We were forced from our home by these awful people. 

For years, our tribe wandered in the dark like a pack of hungry wolves. One day, we found a young man alone in the forest. When our chief tried to chase him away, the young man fought back. He transformed into a bear and slew the chief in a berserker rage. This young man's was named Arkto. We made him our leader. 

In the weeks that followed, Arkto led us back to our cave. The bandits tried to keep us out, but Arkto slew them and spread them into the forest like seeds in the wind. They were the first Skogarmaor or Forest men. He allowed their women and children to remain in the cave with our people if they wanted to. He fathered many children of his own with many different women. Our tribe grew very large and we were happy. 

But the Skogarmaor found each other in the forest and planned revenge. One of them was a magician who put his magic into a red stone hammer. When Arkto came to chase away the magician, he was frozen. He couldn't lift a finger against the evil man and his evil magic. The magician brought the Skogarmaor back to our camp where they made slaves of our tribe. These dark times only ended one early morning when the Skogarmaor were all sleeping after a night of heavy drink. Arkto found the evil hammer and dashed it against the sacred tower. The hammer's head splintered into pieces and the magic was destroyed. Then, Arkto went into a rage. He teeth and claws ripped apart the Skogarmaor and he hunted the survivors for weeks before finally returning to the cave. The years that followed were the best years of our tribe.

Alas, when Arkto's children grew up we found a new problem. Like Arkto, they would sometimes become filled with a bear's bloodlust. In this rage, they could even kill the ones they loved. After this had happened several times, our poeple began to send them into the forest as a new generation of Skogarmaor. We never knew in which child the bear's spirit might manifest, so we sent all boys without honour to live as outcasts. 

Arkto took up the pieces of the hammer and tried to understand its magic. He worked for years, in hopes that he might be able to control his sons. Only as an old man did he discover how to activate the old magic in a limited way or how to amplify the magic with drumming and chanting. He set about training honourable tribesmen as shamans who could control the Skogarmaor so that they might return to the tribe. One of these shamans named Gier who became head shaman when Arkto died. Gier passed to Calder who passed to Rannulfr who passed to my husband Halvar. Halvar was killed in combat by Vali who is the current Arkto of the Bear Tribe.