The Order is a motley crew who met at an inn in Solis. This band of heroes has:


Now, they are travelling the world to find their next adventure. Will they reconnect with the ancient Phoenix Order? Will they find the phoenix they brought to life?

The Phoenix Order

Introduction

A STUDENT’s History of Ascorod

A History of Ascorod

Session Zero and Sezzion Zero.2

Session Zeroes

Ascorod Pantheon

Asorod's Pantheon

Jousting

Jousting

Travel and Movement

Travel Rules

Travel Actions

Travel Action Ideas

The Phoenix Patron

Phoenix Patron

Phoenix Order XP

Gurhost Revenge

Sacrifice/Sanctuary Swords

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Dagger of Venom

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Viola of Flame

This viola has to broken strings. When certain notes are played, and when certain words are sung, illusory flames appear and fly through the sky. Certain ancient celestial words could bring about even greater magic. It creates effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

A set of magical monk's robes that can harness the power of your latent Ki energy to provide more accurate and damaging unarmed attacks. The robes provide +1 to unarmed attacks and damage if the wearer has at least 3 ki points remaining.

A small, black ring inlaid with silver runestones. Using an action, you can don or doff this magical ring. When worn, a veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, you have a +5 bonus to Dexterity (Stealth) checks and a -5 penalty to Wisdom (Perception) checks. 

This Trident is a Magic Weapon. It has 3 Charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (save DC 15) from it on a beast that has an innate swimming speed. The Trident regains 1d3 expended Charges daily at dawn.

Black Blood Potion


Those who drink the potions may undergo the following transformations depending on the potency of the potion: 



Elaina's Map

Sextus/ Map

Tra's Map

Tra's Map of the Empire

Lilli's Map

Varis' Map

Orc Map

Da Olden Song

In darkest dream dey wake and ‘gin to pray

Dey were so mighty in da light of day

Dey call from far, Faranehtar

Dese beast of dark dey ‘ope we slay

Da swords do ring ‘gainst da evil horde

Da chords do sing while da fenik soared

O yanc anyana an’ toi ennóna

An den we limp back to castle ord

In darkest dream dey woke and den dey prayed

Dey hoped we martyrs might bring da light of day

Dey called from far, Faranehtar

Dose beasts of dark dey ‘oped we slayed


I have defended this cavern since before the long winter. I was a junior member of our Order - the Phoenix Order. They sang songs and told tales of our kind. You see, we have all drunk a potion made from Phoenix ashes. It is not without side effects. Our eyes become black orbs, but we become faster, live longer, are resistant to poison, we can see in the dark, and we heal faster. This potion also allows us to cheat death if one of our minstrels sings the sacred song while playing the sacred song. Sadly, the song’s words have been lost with my order. All we have left is the phoenix egg in the nearby cavern. We must protect it so that it might fight a great battle against the dragons which will eventually come back to our lands. When it dies, I hope to harvest the ash to make a potion for each of my young children. The dragon cult grows stronger each day, and if they use the egg for their foul rituals, they might upset the order of this world again. The last time brought the long winter and the end of my people. You should join us!

Small One! Our time is short. Listen!

I call to you across the miles as the moon wanes. This is a dreamsend - made possible by our phoenix blood!

I have unearthed an important discovery. The phoenix will hatch when the sun's fire is hidden and where the earth's fires burn brightest

I have not yet been able to decipher this riddle, but I feel that our time is short. The egg must hatch soon!

I will call you again when the moons allow it. Yanca an yána!


St. Alan


St. Alan was a traveling monk who came upon the shores of the lake during a pilgrimage. He was struck by the beauty of the area and felt called to establish a place of worship there.


One day, as St. Alan was walking along the shores of the lake that now bears his name, he came upon a group of fishermen who were struggling to catch any fish. They had been out on the lake for hours, but the fish were not biting.


St. Alan saw their disappointment and knew that he must help them. He said to the fishermen, "My friends, the fish in this lake are a gift from the divine. They are not here for us to exploit, but for us to appreciate and care for."


With these words, St. Alan stepped into the lake and began to pray. He sang a hymn of thanks for the fish and for the abundance of nature, and he asked for their forgiveness for any harm that had been done to them.


As he prayed, the water around him began to glow with a soft light, and the fish swam towards him. They circled around him, as if in a dance, and the fishermen watched in amazement as they began to catch fish after fish.


When St. Alan had finished his prayer, he turned to the fishermen and said, "Remember, my friends, that the gifts of nature are to be cherished and protected, not exploited. If we treat them with respect and love, they will provide for us in abundance."


The fishermen thanked St. Alan for his wisdom and went on their way, with full nets and hearts full of gratitude. From that day on, they saw the lake and its inhabitants in a new light, as gifts to be appreciated and cherished, rather than mere resources to be exploited.


Just as St. Alan taught the fishermen to treat the gifts of nature with respect and care, the lesson of the parable can be applied to the goblin shaman and the lumberjacks in the forest. Snarltooth's desire to call forth Erlking and use him to kill his enemies shows a disregard for the natural order of things. In attempting to control and exploit the magic of the forest for his own purposes, he has upset the balance of nature and brought destruction upon himself and those around him. The awakening of the trees, and the subsequent deaths of Snarltooth and the lumberjacks, can be seen as a natural consequence of their actions.


The parable of St. Alan reminds us that we are not separate from nature, but are a part of it, and that we have a responsibility to care for and protect it. When we try to exploit it for our own gain, we upset the balance and bring about destruction. Only by treating the gifts of nature with respect and care can we hope to live in harmony with the world around us.